Wednesday, 20 November 2013

OSR By Night. The Investigator. Tier 1 class.

The Investigator is one of the basic Tier 1 classes that is applicable to a wide range of campaigns.

Whether a professional, such as a journalist, or simply an amateur with a knack for sleuthing and discovering information, the Investigator tries to uncover the truth about what is going on.

Combat:
Digging around dark corners and damp ruins can be hazardous for your health, so Investigators tend to be skilled with most simple weapons, such as basic firearms and one handed melee weapons. To use military weapons, explosives or two handed weapons would cause a -2 penalty to attack rolls.

Skills:
Eye for detail - If taking a round to scan a scene, the Investigator has a 2 in 6 chance of noticing if anything is hidden, concealed or otherwise out of the ordinary in the location. This does not tell the player what exactly is there, simply that something does not feel quite right.

Just a shadow - Investigators can follow a person while remaining undetected. This is resolved as a percentage roll. The basic chance is 50% plus the Investigators Dexterity score, plus their Experience level.
On a failed roll, the character must choose between losing the trail or being spotted.

He's up to something - When receiving information from a non player character, the Investigators player may roll 1D6. On a roll of 1, the DM will inform the player whether the information is true or false, to the best knowledge of the NPC in question.

Researching a mark - If digging through news papers, library books and similar to find information pertaining to a person, event or location, the Investigator may locate 1 piece of information per level of experience. It generally takes 1 day for each piece of information, and the Investigator must have access to relevant sources for the information in question.

Would you mind answering some questions - When interviewing or interrogating a person, roll 1D20. If the Investigator rolls equal or under their Charisma score, they will receive one clue. 
A clue is any piece of information that is not already known. Generally a clue would be a connection between the character in question and another character, a location, an item or an event.

The clue may be significant or it may be trivial. That a character is NOT connected to a certain event, location or other character is a valid clue, though when determining which clue to give, give priority to connections rather than a lack of such in most cases.