Adventurers just reached a new town or village, and want to know what the worthwhile local goods are. Turns out, we have a chart for that!
This can be rolled on to determine what sort of goods the town is known for, with a (slight) lean towards things adventurers might find useful. The DM may determine whether these things have a mechanical benefit. If nothing else springs to mind, any time an item would normally break or spoil, give it a 2 in 6 chance of surviving.
A village or hamlet may have one item on the list, while a larger city could have 2-4 depending on size.
5: Travelling clothes
9: Thieves gear
11: Lamp oil
13: Travelling equipment
18: Trained small animals