Thursday, 25 April 2013

Action&Event table, some examples

As a bonus post today, here are some examples of how to use the A&E table in actual play.


As a few examples of how this might work:

Action: Player is trying to persuade a city guard that "there's nothing to see".
Result: 47 (Barely succeed).
Outcome: The guard let's the character go, but if they see them again, they'll be taken in for vagrancy

Action: Follow the tracks of a monster in the woods
Result: 09 (complete failure)
Outcome: The monster is completely lost to the heroes. No matter how much they try, they can't follow the trail.

Action: Mix a compound of different alchemical preparations
Result: 28 (Failure to make process, change method)
Outcome: Something is missing in the recipe. The heroes must find a sage who can help them out, find an additional ingredient or conduct some tests (undoubtedly dangerous)

Action: Smithe a sword from a strange alloy that fell from the sky
Result: 60 (succeed with consequence)
Outcome: The sword is smithed, but the grip will only ever feel natural in the hands of the smith.