A common trait in "rogue-like" RPG's is eating the corpses of monsters you find in the dungeon. If you play a "dungeon world" type of game, the characters may not be able to trek up to the surface to buy food at convenient intervals. Of course, the cleric can often keep them supplied, but what if you don't have one?
Well, you just killed all those lizardmen, right?
If a player wants to make hamburgers out of a slain enemy, roll on the following table the first time that particular type of monster is attempted eaten:
1: Poisoned! 3D6 damage, save vs Poison for half
2: Violently ill! 1D6 damage.
3-4: No nutritional value
5-6: Count as half a ration
7-9: Count as a full ration
10: Count as two rations
Large (horse sized or so) creatures will produce double the rations if edible.
Monster rations tend not to store well, and in the dungeon environment will have a 1 in 6 chance every day of spoiling. Spoiled food makes the eater violently ill as above.
Monsters that cause unpleasant effects when touched are generally not recommended to eat.
Lawful characters (good in games using a good/evil axis on alignment) generally feel revulsion when eating the flesh of a humanoid. On a 1-2 roll on 1D6, they'll absolutely refuse to ever eat that type of meat again.
Neutrals must test if they are attempting to eat humanoid flesh while still having regular rations.
Extra dimensional creatures have a 1 in 6 chance of producing the same effect as a random magical potion. This effect is determined randomly every time a corpse is attempted eaten.
Any given creature that is edible and nutritional has a 1 in 6 chance of being particularly tasty. This permits unspoiled rations to be sold for 2D6 gold pieces each. If either D6 rolls a 6, add the score and roll again.
How much survival is needed in your campaign? Leave a comment!