For the historically minded, yes, Dragoons are a form of cavalry. I kept the name to match the video game class.
This is intended for Labyrinth Lord/BX and compatible games. Modify as appropriate.
Prime requisite: DEX
Hit dice: As Fighter
Advances as: Fighter
Attacks as: Fighter
Saves as: Fighter
Weapons permitted: Single handed melee weapons using D4 and D6 for damage. Any polearm.
Armour permitted: All.
Magical items permitted: Any permitted to fighters and any utilizing lightning.
Zerian eyed the flying beast. Soaring over the party, scaly wings flapping in the wind, this was what her order trained for.
The Dragoon is an old order, dedicated to gods of lightning and wind.
In ancient times, when monsters ruled the sky, the order rose to take back the sky and help forge the claim of man.
These warriors specialize in fighting aerial opponents.
When using a polearm and charging, Dragoons may leap towards the target.
This leap negates any armour class penalties or damage increases that normally applies to enemy attacks against a charging character, ensures the Dragoon strikes first and increases damage by +1D6.
Only one bolt-strike can be done per battle and the Dragoon must begin the combat at least 20 feet from the enemy and have at least 10 feet of overhead space.
Affinity of storms:
When using any weapon, device or magical item that deals lightning or wind damage, any damage die that rolls a 1 is counted and rolled again.
Punish the defiant:
When battling any flying monster (defined as any non-natural animal), dragoons receive a +2 bonus to hit, +1 bonus to damage and may ignore all penalties due to uncertain or unsafe footing, balance or movement.
Dragoons use all Fighter combat options present in your rules.
Any abilities or bonuses that are level dependent will be delayed by 1 level.
Upon reaching level 9, a Dragoon that establishes a fortress or keep on a mountain will attract 2D6 followers which will be Fighters, Paladins or other Dragoons.
They will be level 1 with a level 3 Fighter leading them.